Monday, February 19, 2007

All right Choad, you just made the list

Next time, we're bringing one of these.

Besides the score discrepancies, I thought we played a very good game. Playing against a tough opponent, we hung tough. When they got ahead, we kept coming.

On offence, while it is true that there were times where we needed one more person making a cut, I found that our turnovers never really came from those instances, but more from simply missing some throws. Of course, if we ever get to 100% completion of throws in a game, then it's time to take on the Fatties. We had some good movement, solid play-making, some patience (a few endzone plays illustrated this) and just great effort all around. They even switched the force to try to throw us off, but we still played strong.

Defense was again hilited by solid effort by all. Other than the confusion with the zone (which will be remedied next week), we played well, and made smart switches which I loved seeing (we should do that more if the need arises in a game).

Even though in the end they took the win from us, we know the real score. For those who believe in karma, then you're not worried if we face them again. For those who don't believe in karma, then see what happened to my favourite hockey player, Steve Sullivan, a few years ago:

2 comments:

Anonymous said...

But on the plus side, beating Choad was great, even if it wasn't reflected on the scoreboard. It means that we've risen to their level of play and have moved from being able to compete with them to being able to win.

The best part about this was the fact that they weren't better than us. I mean, most of the things that kept the game so close wasn't their amazing skill, but little mishaps on our end. So as soon as we fix those little things up, we'll be prep'd to kick their butts in the playoffs! Woohoo!

PS. Props to Bonnie for scoring like 95% of the points

Anonymous said...

Yes, we certainly have come a long way, but we are still far from reaching our full potential. From what I can tell (which may be very little for all I know) we have become better at using more of the field and not forcing things up the line as much (although I would like to see less hammers). Where I think we can improve is in moving the disc around and taking advantage of more of our cuts.

Here's a link/URL that I think will be helpful for everyone:
http://buda.org/ucpc/Downloads_files/Real%20Time%20Decision%20Making%20in%20Ultimate.ppt